![]() Critical Strike would just be so outlandish in this game, Affinity represents the 'immersion of stats' as opposed to simply stating the stats without any regard to reality. Affinity could also be thought of as the more 'perfect' use of your gear to find the hidden chinks in the armor of your opponent, and better utilizing the weapon to exploit them than usual (which is why it deals more damage). Whereas a rapier used by Gut's foil, a certain leader of the Band of the Hawks, would be primarily about leveraging it to create openings without relying on brute force. Think of it like this, you are wielding Gut's (Berserk) Greatsword, that would have negative affinity out the wazoo as it weighs about a ton, and is pretty much blunt. than the usual weapons, which is why there is a chance of doing less damage (or otherwise negatively affecting affinity in general). Which is why the 'brute' monsters are the ones that have negative affinity, and much higher strength than usual, they represent the aspects of the monster that had a 'brutal' intent, and are a bit less aerodynamic, well-weighted, etc. Some weapons, gear, or equipment would of course be easier to use than others, and some would be less than sufficient in certain cases. As you become more proficient in your gear, you learn to strike more accurately, finding means of leveraging your weapon against your foes with relative impunity. Affinity is the representation of comfort, ease, and skill with your gear, weapons, and equipment.
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